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Fixed Trading, respawn, Spellcaster Archer rebalanced
03-07-2016, 11:56 PM (This post was last modified: 03-09-2016 07:56 AM by yariel.)
Post: #1
Fixed Trading, respawn, Spellcaster Archer rebalanced
...
FIXED TRADING
A Bartender trade is kind of out of place ...
they should deal with beverage and food, yet you can't sell it to them ...
(they accept material, Weapon, Armor, which definitely NOT for bartender ... unless you want to create somekind of weaponized civilization)

Suggest :
1. Please make bartender able to buy and sell food
2. Please restock Shop / trade daily.
3. Make Weaponsmith and Tool/Wood carpenter can trade Food or other merchandise (can't sell anymore to them if out of material)
Make the price of sell become 90% at "correct" merchant, while at "mismatch" merchant, it will become 75% instead ...
4. Make the seller inventory get new updated and replenished with new setting when you finish certain quest (like at beekeeper, they should be able to sell honey, beewax, bee, etc)

RESPAWN BOULDER
This is for boulder (which can be mined) and enemies which set to not respawn (?)

Suggest :
1. Put Gnome/Crystal Golem at rock formation (they can respawn rock, but they only appear once per full moon, they also stronger than wisp)
2. Obelisk with same function as above, but need ritual which sacrifice plenty of Wood (50), Stone (50), Oil (25), Meat (raw, any, 20). this will fully restore rock formation at next day (24 hour), Requirement will be half if you do this in full moon
3. Respawn enemies through "Gate", the gate will open if you follow certain ritual (need item or certain altar, or artifact), this also need "sacrifice" as above, some gemstone, wood, stone, etc ...

(considering some gem / metal become renewable, they can be used in ritual, if you think it will break the game by giving too much money, just reduce the price)

RESPAWN BERRIES BUSH
Suggest :
Wisp not only respawn tree, but it also respawn berry bush ...

SPELLCASTER, ARCHER REBALANCED
plenty of player get annoyed with low hit rate, please make some adjustment ...
Suggest :
Skill/Item/equipment/perk level which significantly aid hit/spell accuracy ...
(low tier have low bonus of accuracy, but get increased at higher level)
Ex:
Swordplay increase Melee Accuracy ...
Arcane Art increase Spell Accuracy ...
Archery increase Bow/projectile Accuracy ...
(this will also balanced not OP hybrid character ability)
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