Post Reply 
 
Thread Rating:
  • 1 Votes - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
World interactions and PC growth
06-19-2013, 09:07 PM
Post: #1
World interactions and PC growth
I do believe that the feeling of power and pleasure a player get from a RPG should not always come from the increase of attributes or DPS, but also from its level of interactions with the world.
So the feeling of power comes not only from hitting harder or casting a stronger spell or wielding a nicer sword, but from being able to accomplish extraordinary things WHEN INTERACTING WITH THE WORLD.
Some can come from the player knowing the world, but also from gameplay features.

Examples:
1- there are a few spots in the forest where there are a lot of deers. Once I know these spots, finding preys can be easier.
2- As a low skilled tracker, mosts tracks I will find won't give nothing. As a legendary tracker, almost absolutely every tracks will give a result (and spawn an animal nearby...), whatever the difficulty might be.
3- Meeting an unknown tribe, I will be able only to try to learn the langage. Once I grow in reputation, the tribesman could offer to trade with me, teach me some stuff, and so on. And if I succeed in that heroic quest, I could even recruit tribesmen "for free", because they would be honored to follow a hero of their tribe ^^. Then of course, there are limitations to set up, but you have the idea.
Find all posts by this user
Quote this message in a reply
06-20-2013, 02:46 AM
Post: #2
RE: World interactions and PC growth
(06-19-2013 09:07 PM)cromcrom Wrote:  Some can come from the player knowing the world, but also from gameplay features.

Examples:
1- there are a few spots in the forest where there are a lot of deers. Once I know these spots, finding preys can be easier.

Cromcrom, in the world many predator do the same, like example they waiting near the river for their prey, what i want to say is that, its not the knowing of the world i think. Its the experiance of the hunt, what you wrote.
Find all posts by this user
Quote this message in a reply
06-26-2013, 05:49 AM
Post: #3
RE: World interactions and PC growth
Like in gothic games, you need to have a certain reputation level to be able to speak to upper level people and to enter upper level areas. This can be interesting and irritating Smile but one can allways find another way into the upper quarters Big Grin

Example 3 is interesting Wink
Find all posts by this user
Quote this message in a reply
08-03-2013, 05:45 PM (This post was last modified: 08-03-2013 05:45 PM by Bearhug67.)
Post: #4
RE: World interactions and PC growth
(06-20-2013 02:46 AM)anarchy Wrote:  
(06-19-2013 09:07 PM)cromcrom Wrote:  Some can come from the player knowing the world, but also from gameplay features.

Examples:
1- there are a few spots in the forest where there are a lot of deers. Once I know these spots, finding preys can be easier.

Cromcrom, in the world many predator do the same, like example they waiting near the river for their prey, what i want to say is that, its not the knowing of the world i think. Its the experiance of the hunt, what you wrote.

I see Cromcrom before my eyes how he hides in a bush for some deer and behind him is a bear sniffing at him, not happy about the human messing up his berry source and considering some meat instead Smile
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)