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Craft randomness
11-01-2013, 06:29 PM
Post: #6
RE: Craft randomness
What I mean is something that is still very much so based on your stats. Your stats would determine the difficulty of the mini game or if the action can be attempted at all. I think of something like Legend of Dragoon combat but for crafting or something simple like Gear of War when reloading your weapon to get that extra damage bonus. Just leaving it all up to chance and stats is really disheartening. Even in simple combat you aren't just based on stats you make choices that weigh heavily on the outcome. To fight, flee, use item, charge (some games). Then there is which character attacks which enemy, which move does that character use. or which item does the character use. Combat is not left to only chance and stats nor should crafting be it seems to me.

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Messages In This Thread
Craft randomness - cromcrom - 06-21-2013, 03:04 PM
RE: Craft randomness - Obsyd - 06-26-2013, 03:59 AM
RE: Craft randomness - Bearhug67 - 08-03-2013, 06:09 PM
RE: Craft randomness - Mark Rushow - 10-25-2013, 03:23 PM
RE: Craft randomness - Jalister - 10-30-2013, 09:34 AM
RE: Craft randomness - Mark Rushow - 11-01-2013 06:29 PM
RE: Craft randomness - yarnevk - 11-01-2013, 11:26 PM
RE: Craft randomness - Jalister - 11-02-2013, 12:03 PM
RE: Craft randomness - Mark Rushow - 11-02-2013, 04:28 PM
RE: Craft randomness - yarnevk - 11-03-2013, 01:05 AM
RE: Craft randomness - Mark Rushow - 11-03-2013, 03:50 PM
RE: Craft randomness - yarnevk - 11-04-2013, 12:00 AM
RE: Craft randomness - Mark Rushow - 11-07-2013, 03:19 PM
RE: Craft randomness - yarnevk - 11-07-2013, 11:48 PM
RE: Craft randomness - Jalister - 11-16-2013, 09:04 PM
RE: Craft randomness - heelydavid - 05-13-2016, 04:03 PM

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