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Craft randomness
10-30-2013, 09:34 AM
Post: #5
RE: Craft randomness
(10-25-2013 03:23 PM)Mark Rushow Wrote:  There could be a mini game for the player to determine the quality of the crafted item. Like a simple rhythm game. I'd much prefer that. Make it my fault if I end up with crap results.

If it's anything like a QTE, I'd rather not have it. Too many games are using them in combat and crafting. With a turn based RPG, I'd prefer my stats determine quality.
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Messages In This Thread
Craft randomness - cromcrom - 06-21-2013, 03:04 PM
RE: Craft randomness - Obsyd - 06-26-2013, 03:59 AM
RE: Craft randomness - Bearhug67 - 08-03-2013, 06:09 PM
RE: Craft randomness - Mark Rushow - 10-25-2013, 03:23 PM
RE: Craft randomness - Jalister - 10-30-2013 09:34 AM
RE: Craft randomness - Mark Rushow - 11-01-2013, 06:29 PM
RE: Craft randomness - yarnevk - 11-01-2013, 11:26 PM
RE: Craft randomness - Jalister - 11-02-2013, 12:03 PM
RE: Craft randomness - Mark Rushow - 11-02-2013, 04:28 PM
RE: Craft randomness - yarnevk - 11-03-2013, 01:05 AM
RE: Craft randomness - Mark Rushow - 11-03-2013, 03:50 PM
RE: Craft randomness - yarnevk - 11-04-2013, 12:00 AM
RE: Craft randomness - Mark Rushow - 11-07-2013, 03:19 PM
RE: Craft randomness - yarnevk - 11-07-2013, 11:48 PM
RE: Craft randomness - Jalister - 11-16-2013, 09:04 PM
RE: Craft randomness - heelydavid - 05-13-2016, 04:03 PM

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