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Cruel AI
06-21-2013, 10:49 AM
Post: #3
RE: Cruel AI
I'm all for it, in fact I prefer when it is the default setting. But its kinda nice if it could be (without being a difficulty slider) maybe a checkbox that can be activated/deactivated. Like "Brutal AI ON Yes/No".

I think a good AI makes a world of difference. Just making the game harder by throwing hordes of mobs would innevitably bring comparison to "action rpg" games.

Rather than do like Bioware did in Dragon Age for example and just do tons and tons of fights, I would suggest to make them "fewer" but make them really count....And thats where a good AI is important, I think it makes you care about the fights a whole lot more.

Its nice having to work up a strategy to defeat a certain foe! But its a fine balance between hard and frustrating Wink.

In fact, this gives me an idea. Maybe this could be tied to certain information gathering skills in game.

Like a good hunter would be able to find out a wild beast's strengths and weakness and be able to counter a harsh AI with the right skills...

A charismatic character might be able to gather good info about the habits and preferences of the rogues in this area and be able to prepare accordingly.

If that isn't too much work then Maybe a bestiary or journal could be kept about the different ennemies in game and what you learn about them like strengths and weaknesses.
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Messages In This Thread
Cruel AI - Obsyd - 06-20-2013, 08:21 PM
RE: Cruel AI - cromcrom - 06-21-2013, 01:14 AM
RE: Cruel AI - Galaad - 06-21-2013 10:49 AM
RE: Cruel AI - Obsyd - 06-26-2013, 04:34 AM
RE: Cruel AI - anarchy - 06-29-2013, 07:32 PM
RE: Cruel AI - Obsyd - 07-04-2013, 05:47 AM
RE: Cruel AI - anarchy - 07-04-2013, 09:41 PM
RE: Cruel AI - Galaad - 07-06-2013, 12:11 AM
RE: Cruel AI - anarchy - 07-06-2013, 02:34 AM
RE: Cruel AI - Galaad - 07-07-2013, 04:05 AM
RE: Cruel AI - poopypoo - 07-22-2013, 09:00 AM
RE: Cruel AI - Bearhug67 - 08-03-2013, 05:09 PM

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