Cruel AI
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07-04-2013, 09:41 PM
Post: #7
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RE: Cruel AI
It's a really hard question.
I prfer the hard gameplay in an rpg, and i think there is no need to switch the difficulties, it more likely if you make it flexible the game. I think the scorceser(wizzard or witch) player have got this kind of mechanic (a spell is more better for this) what you write. Of course this spell can be upraged in certain level, but this not just effect for the heal magic, but any kind of magic. This means that the enemies need a certain time/turn to cast any spell(example: heal magic 2 turns, attack magic 1 turns). I would really appreciate to fight with a high level necromance/magus This can be really hard, but the feelling when you kill that morherf****r's is really worth it An another way: what if we doesn't enable this kind of "antimagic", this will be make the game more harder, but to avoid this, the game need to switch the game difficulties(the enemires fighting style) to the player fighting style. I got an idea just now What if you fight with some enemies, the battle seems like the player will win, then the last(or a few) enemies give up the battle, but they run for their camp or another group, and you follow them and move to their trap This is just my idea's, if i write some some b****t then i sorry for that |
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Messages In This Thread |
RE: Cruel AI - cromcrom - 06-21-2013, 01:14 AM
RE: Cruel AI - Galaad - 06-21-2013, 10:49 AM
RE: Cruel AI - Obsyd - 06-26-2013, 04:34 AM
RE: Cruel AI - anarchy - 06-29-2013, 07:32 PM
RE: Cruel AI - Obsyd - 07-04-2013, 05:47 AM
RE: Cruel AI - anarchy - 07-04-2013 09:41 PM
RE: Cruel AI - Galaad - 07-06-2013, 12:11 AM
RE: Cruel AI - anarchy - 07-06-2013, 02:34 AM
RE: Cruel AI - Galaad - 07-07-2013, 04:05 AM
RE: Cruel AI - poopypoo - 07-22-2013, 09:00 AM
RE: Cruel AI - Bearhug67 - 08-03-2013, 05:09 PM
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