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Craft randomness
06-21-2013, 03:04 PM
Post: #1
Craft randomness
I pretty much hate craft when you know the results according to your level. As always, I love some randomness here.
All my craft systems where this way (and took a lot of time to create, mostly because the games I was modding weren't really good for this)
Up to 5 or 6 different iterations of one item:
poor dagger, normal dagger, good dagger, masterwork dagger, legendary dagger, for example.

Then, in case of success, a chance to randomly get one of these items. Depending of course on quite a lot of variables, like attributes, skill (mostly), tools, workshop, ingredients, knowledge of the item to craft.

So a novice would probably create a poor, or sometimes good dagger (or destroy the components alltogether), and a legendary smith could create mostly and easily masterwork item, and sometimes legendary stuff.

One thing that was easy in NWN2 was to dynamically add powers to items. So items would have a random number of random powers on them, that would appear when created. No item was ever the same, for a great replay value of the craft.
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Messages In This Thread
Craft randomness - cromcrom - 06-21-2013 03:04 PM
RE: Craft randomness - Obsyd - 06-26-2013, 03:59 AM
RE: Craft randomness - Bearhug67 - 08-03-2013, 06:09 PM
RE: Craft randomness - Mark Rushow - 10-25-2013, 03:23 PM
RE: Craft randomness - Jalister - 10-30-2013, 09:34 AM
RE: Craft randomness - Mark Rushow - 11-01-2013, 06:29 PM
RE: Craft randomness - yarnevk - 11-01-2013, 11:26 PM
RE: Craft randomness - Jalister - 11-02-2013, 12:03 PM
RE: Craft randomness - Mark Rushow - 11-02-2013, 04:28 PM
RE: Craft randomness - yarnevk - 11-03-2013, 01:05 AM
RE: Craft randomness - Mark Rushow - 11-03-2013, 03:50 PM
RE: Craft randomness - yarnevk - 11-04-2013, 12:00 AM
RE: Craft randomness - Mark Rushow - 11-07-2013, 03:19 PM
RE: Craft randomness - yarnevk - 11-07-2013, 11:48 PM
RE: Craft randomness - Jalister - 11-16-2013, 09:04 PM
RE: Craft randomness - heelydavid - 05-13-2016, 04:03 PM

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