Overpowered Traps - Constructive Criticism and Possible Fix
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04-10-2016, 12:25 AM
(This post was last modified: 04-13-2016 01:02 AM by Potawan.)
Post: #5
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RE: Overpowered Traps - Constructive Criticism and Possible Fix
(04-09-2016 11:30 AM)copycat Wrote: imho it would be a more nice solution that enemies dont run into traps, when they saw u placing them. then u could use a skill like invisible or a potion like that, during battle in order to place a trap, it would be more tactical.+1 I really like this ![]() ... There is one thing I have not clear yet... When you level up traps, they don't increase damage? |
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Messages In This Thread |
Overpowered Traps - Constructive Criticism and Possible Fix - Tamaster - 04-07-2016, 08:49 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-08-2016, 12:01 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - copycat - 04-09-2016, 11:30 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - Potawan - 04-10-2016 12:25 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-09-2016, 11:30 PM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-10-2016, 07:30 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - libramenu - 05-11-2016, 07:30 PM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - missonwery - 05-12-2016, 04:47 PM
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