Overpowered Traps - Constructive Criticism and Possible Fix
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04-09-2016, 11:30 AM
Post: #3
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RE: Overpowered Traps - Constructive Criticism and Possible Fix
hmmm hard question, i think they wont do so much dmg, later in the game u have enemies wiht much more hp means u would need to place like 10-20 traps to kill one. so u need a lot traps to rely on them.
i use them more to stopping enemies, mostly the ice and spider web trap. more a util for me. (and to tame whips now ) limiting stuff or not being able to place them during battle, is too "rulish" even for a game. i mean the allmighty traps needed to be limited by the gods of the game world, cuz such a simple thing was too powerfull xD or so. imho it would be a more nice solution that enemies dont run into traps, when they saw u placing them. then u could use a skill like invisible or a potion like that, during battle in order to place a trap, it would be more tactical. |
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Messages In This Thread |
Overpowered Traps - Constructive Criticism and Possible Fix - Tamaster - 04-07-2016, 08:49 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-08-2016, 12:01 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - copycat - 04-09-2016 11:30 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - Potawan - 04-10-2016, 12:25 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-09-2016, 11:30 PM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-10-2016, 07:30 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - libramenu - 05-11-2016, 07:30 PM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - missonwery - 05-12-2016, 04:47 PM
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