Bugs and inconsistencies in 1.09
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04-08-2016, 06:24 PM
Post: #3
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RE: Bugs and inconsistencies in 1.09
2. Thanks for the explanation; I only have Swordplay, so it is just the first level I am missing.
3. I noticed that the chance of a successful disarm (e.g. 40 %) will not change after a reload, but the given percentage is pointless if the outcome is fixed when you enter the map. A chance of 40 % means that from an infinite number of attempts there should be 60 % fails, not 100 % (I do not think that I just had bad luck and the 50 times I tried were simply a statistically coincidence resulting in complete failure ). But I have to admit that any other mechanic would result in people reloading until the outcome is fine for them, which made traps completely useless in terms of a threat to the player character. |
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Messages In This Thread |
Bugs and inconsistencies in 1.09 - The Asker - 04-08-2016, 04:24 AM
RE: Bugs and inconsistencies in 1.09 - yariel - 04-08-2016, 10:31 AM
RE: Bugs and inconsistencies in 1.09 - The Asker - 04-08-2016 06:24 PM
RE: Bugs and inconsistencies in 1.09 - yariel - 04-09-2016, 01:37 AM
RE: Bugs and inconsistencies in 1.09 - yariel - 04-11-2016, 07:54 AM
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