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Multiple items use
06-19-2013, 09:17 PM
Post: #1
Multiple items use
Hello there again.

I think items should have multiple uses.
Example:
Apples:
1- Eat it raw: gain a few whatever.
2- Turn it into a pie (with ingredients and cooking skill): gain some more whatever, sell more, but with light chance of failure when you do the cooking.
3- Sell it for average price to the average merchant ("trading" skill related, of course, almost everything should be skills related :-))
4- Then in the world, there could be that one weird old man that just LOVES apples, and that will buy them for a better price, or for some reputation, or whatever. Only one guy, if you know the "trick", you can benefit from it.

So in the end, that simple apple can be used in a very simple way (eaten), or use in other multiple ways, that would improve the benefits of it.

Again, all about world interactions, and choices.
But it does take a lot of time, I know this too well :-)

However, take these for what they are, just ideas and suggestions from ONE person in the whole world. This is not my game, it's yours, feel free to use any ideas as they please you. You won't be able to please everybody.

Take care of yourselves and families. Can't wait for the kickstarter page to show, this very probably will be my first KS involvment ever ;-)
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Messages In This Thread
Multiple items use - cromcrom - 06-19-2013 09:17 PM
RE: Multiple items use - Obsyd - 06-26-2013, 04:32 AM
RE: Multiple items use - cromcrom - 06-26-2013, 04:40 AM
RE: Multiple items use - Attila - 06-26-2013, 05:31 AM
RE: Multiple items use - Bearhug67 - 08-03-2013, 06:01 PM

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