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Skills results
06-19-2013, 08:55 PM
Post: #1
Skills results
Hello again.

Hopefully, I am not spamming you with my very personal ideas, and disturbing you two from developping the game.

However, some other feature I always tried to implement in the mods I created are various skill use results. And It always went that way:
Critical success; success, failure, critical failure.

Example, the character comes mining a vein of whatever:
have to equip proper tools (various quality);
whatever the result, the mineral vein disappears.

Critical success: gain a bunch of ores (3-5) from the mineral vein, no lessons learned.
Success: gain a few ores (1-2), light potential for improving the skill.
Failure: No ores, good learning potential.
Critical failure: destroy the tools, maybe hurt himself, big potential for learning.

And just to say, in my mod for NWN2, I had a slight chance that mining or cutting things would spawn a spirit, as a random "adventure" result. You know, I LOVE randomness and adventures ^^.
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Messages In This Thread
Skills results - cromcrom - 06-19-2013 08:55 PM
RE: Skills results - Attila - 06-23-2013, 04:54 AM
RE: Skills results - Obsyd - 06-26-2013, 06:09 AM

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