Skills results
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06-19-2013, 08:55 PM
Post: #1
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Skills results
Hello again.
Hopefully, I am not spamming you with my very personal ideas, and disturbing you two from developping the game. However, some other feature I always tried to implement in the mods I created are various skill use results. And It always went that way: Critical success; success, failure, critical failure. Example, the character comes mining a vein of whatever: have to equip proper tools (various quality); whatever the result, the mineral vein disappears. Critical success: gain a bunch of ores (3-5) from the mineral vein, no lessons learned. Success: gain a few ores (1-2), light potential for improving the skill. Failure: No ores, good learning potential. Critical failure: destroy the tools, maybe hurt himself, big potential for learning. And just to say, in my mod for NWN2, I had a slight chance that mining or cutting things would spawn a spirit, as a random "adventure" result. You know, I LOVE randomness and adventures ^^. |
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Messages In This Thread |
Skills results - cromcrom - 06-19-2013 08:55 PM
RE: Skills results - Attila - 06-23-2013, 04:54 AM
RE: Skills results - Obsyd - 06-26-2013, 06:09 AM
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