Post Reply 
 
Thread Rating:
  • 1 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Skills, skills skills, more skills
06-17-2013, 08:43 PM
Post: #6
RE: Skills, skills skills, more skills
That's what a good RPG should be about, have your imagination running...

I agree with you, galaad, especially on the replay value, and limitation of some skills. If the character can learn everything, no replay value. As for ways to limit the number of skills to learn, could be based on intelligence, the more intelligent, the more skill levels you can obtain.

As for camping, its the proper exemple of the usefulness of a skill depending on the gameplay features implemented. If the player doesn't need to rest or heal, then a camping feature would be useless. If not, and depending on the place where the PC rests, he could have bonus to health regen, mana, and so on. So a PC resting in a hospital could gain a full recovery in every attributes, at a price, a PC resting in a noble's room in an inn could gain a good bonus, or a poor bonus in the comonner's room (with some chance to be stolen if he failed some "hearing/perception" check...). So, a legendary camper could feel in the wild like in an hospital, and gain full benefit of whatever.
This all really depends on the devs'imagination, time to implement the features, and so on...

Anyways, I LOVE the screenshot and the list of skills.
It looks really really really good guys.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Skills, skills skills, more skills - cromcrom - 06-17-2013 08:43 PM

Forum Jump:


User(s) browsing this thread: 2 Guest(s)