Guilds
|
07-06-2013, 12:09 AM
Post: #3
|
|||
|
|||
RE: Guilds
I always loved "guilds"/"factions" in any game I've played....So I like the idea.
I think Anarchy asked that in his previous post but I'm curious about it as well...are there any type of contact/relation between the different guilds? So are the smiths friendly with the local fighter guild but at odds with the apothecaries or the miner's guild? It would be nice as Anarchy stated if the choice had some meaning/impact on the player and his environment. So the smiths give you a discount on repairs because the fighters are good customers. But they wouldn't go as far as teaching you their craft because you ain't a member. On the other hand, the fighters leader might have a longstanding feud with the apothecarie's leader which mean that your potions and remedies will cost a bit more.. Also ideally people would react differently depending whom you side with, is it a band of thugs? Maybe people start whispering behind your back, and cut their conversations short etc.. I awas also wondering, are the guilds more comon high fantasy (wizards and such) or more low fantasy and related to "crafts" (like the miner's guild and such)? |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
RE: Guilds - anarchy - 07-04-2013, 10:41 PM
RE: Guilds - Galaad - 07-06-2013 12:09 AM
RE: Guilds - anarchy - 07-06-2013, 02:28 AM
RE: Guilds - cromcrom - 07-06-2013, 04:57 AM
|
User(s) browsing this thread: 2 Guest(s)