Cruel AI
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06-29-2013, 07:32 PM
Post: #5
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RE: Cruel AI
I think about that the hard games are the good games, it's deamnd more intelligence from the player
![]() An another option what i can be imagine for the game is that, if you finish the game, maybe there's a chance to use the same character(same level, same items) and fight with Nasrus Hordes, but in higher level enemies. This idea came from Diablo 2 ![]() "The enemies know your move style" idea is a good point, because if you build this in your game, there's no need for choose game difficulties. I think the enemies maybe take count, how fast the player reaction, how fast he/she take an action, cast a spell, not just what action he/she take in a fight. |
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Messages In This Thread |
RE: Cruel AI - cromcrom - 06-21-2013, 01:14 AM
RE: Cruel AI - Galaad - 06-21-2013, 10:49 AM
RE: Cruel AI - Obsyd - 06-26-2013, 04:34 AM
RE: Cruel AI - anarchy - 06-29-2013 07:32 PM
RE: Cruel AI - Obsyd - 07-04-2013, 05:47 AM
RE: Cruel AI - anarchy - 07-04-2013, 09:41 PM
RE: Cruel AI - Galaad - 07-06-2013, 12:11 AM
RE: Cruel AI - anarchy - 07-06-2013, 02:34 AM
RE: Cruel AI - Galaad - 07-07-2013, 04:05 AM
RE: Cruel AI - poopypoo - 07-22-2013, 09:00 AM
RE: Cruel AI - Bearhug67 - 08-03-2013, 05:09 PM
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