Battle skills.
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06-29-2013, 03:54 PM
(This post was last modified: 06-29-2013 03:57 PM by cromcrom.)
Post: #3
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RE: Battle skills.
Hi anarchy :-)
again, those are only ideas, I never had the opportunity to set up big battle systems or skills in my mods, so I am a little off balance here. Logistics is just a name really. But I was imagining a skill or skills that would help the player turn the tide of events if he his really good at it. I think the most obvious thing is to regenerate health of the NPCs around. It could be triggered (and then use stamina), have a variable radius and power. So, as a great general, where the player is, things would "go better". But then my problem here is that it is not particularily tied to a "battle" event. But you are definitely right, as long as there is no strategy, I don't think there can be a good use of a real logistics skill. Just a brainstorming thread, really :-) |
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Messages In This Thread |
Battle skills. - cromcrom - 06-28-2013, 12:52 AM
RE: Battle skills. - anarchy - 06-29-2013, 06:41 AM
RE: Battle skills. - cromcrom - 06-29-2013 03:54 PM
RE: Battle skills. - anarchy - 06-29-2013, 07:21 PM
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