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World Time and pauses - Printable Version

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World Time and pauses - MaximB - 10-25-2015 05:06 AM

Hello,
I've noticed that unless you are in combat mode the world is always real time, even if you look in the inventory or just read dialogs.
This is a problem and this system can be abused.

You can save before the dialog, read it all in world time, load the game and click all the dialog options to save "real world time".
So instead I think the world needs to be paused when you go to the dialogs or inventories (and trade), or recepies or building/making stuff menus.


RE: World Time and pauses - MaximB - 01-10-2016 08:13 PM

A few months have passed but still no reply, what do you think about the suggestion devs?
(it would be a bummer if my character would starve while I'm reading the dialogs Wink )


RE: World Time and pauses - akhliber - 03-02-2016 11:22 PM

I'd also really like to see the game auto-pause when I'm looking at menus and reading books/dialog. I'm a very slow reader and I often find myself going through several rounds of food and drink just while trying to read a large block of text.


RE: World Time and pauses - Highland_Adventurer - 03-03-2016 09:55 AM

I agree as well. A pause option should be available or like suggested auto pausing when in menus etc.


RE: World Time and pauses - yariel - 03-09-2016 10:37 AM

...
just pause at dialogue ...
if it's at item menu, then mixture/cooking/forging can't be done (it need time progress) ...
also, moving while big map opened is quite good (as long as you already clear any enemies on path) ...
it would be better if there's mini-map version in this game ...


RE: World Time and pauses - limonakerry - 05-11-2016 06:50 PM

Hello, I've noticed that unless you are in combat mode the world is always real time, even if you look in the inventory or just read dialogs.

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RE: World Time and pauses - lisysomna - 05-11-2016 07:19 PM

Hello, I've noticed that unless you are in combat mode the world is always real time, even if you look in the inventory or just read dialogs.

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