Overpowered Traps - Constructive Criticism and Possible Fix
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04-10-2016, 07:30 AM
(This post was last modified: 04-10-2016 07:31 AM by yariel.)
Post: #6
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RE: Overpowered Traps - Constructive Criticism and Possible Fix
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nope, just unlock recipe ... and add chance to put trap without spending turn ... this makes walk and put trap trick can be done ... (tough for Archer user, it might be better to spent Iron / Steel for Arrow> Fire Arrow instead) Fire Trap seems have decent damage, but it will be wasteful for HIGH HP enemy ... not to mention if they regen too ... |
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Messages In This Thread |
Overpowered Traps - Constructive Criticism and Possible Fix - Tamaster - 04-07-2016, 08:49 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-08-2016, 12:01 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - copycat - 04-09-2016, 11:30 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - Potawan - 04-10-2016, 12:25 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-09-2016, 11:30 PM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-10-2016 07:30 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - libramenu - 05-11-2016, 07:30 PM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - missonwery - 05-12-2016, 04:47 PM
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