Overpowered Traps - Constructive Criticism and Possible Fix
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04-08-2016, 12:01 AM
Post: #2
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RE: Overpowered Traps - Constructive Criticism and Possible Fix
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that nice and all, but remember monster can duplicate themself ... so I guess it somewhat fair about multi trap ... beside if you play honestly without item duplication, Iron and Steel is limited so it will be quite harder if player use all of iron at early game ... BTW, some enemies have ranged attack too, so player need to eat bullet to "guide" enemies at trap spot ... few things still unbalanced in game, so this trap probably might increase odd at player side ... at least for now ... (dunno what the developer will do latter) |
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Messages In This Thread |
Overpowered Traps - Constructive Criticism and Possible Fix - Tamaster - 04-07-2016, 08:49 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-08-2016 12:01 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - copycat - 04-09-2016, 11:30 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - Potawan - 04-10-2016, 12:25 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-09-2016, 11:30 PM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - yariel - 04-10-2016, 07:30 AM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - libramenu - 05-11-2016, 07:30 PM
RE: Overpowered Traps - Constructive Criticism and Possible Fix - missonwery - 05-12-2016, 04:47 PM
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