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Arcane Art Balancing Suggestion
03-13-2016, 05:48 AM (This post was last modified: 03-13-2016 06:36 AM by yariel.)
Post: #1
Arcane Art Balancing Suggestion
...
The more I see, the more I notice how nerved Arcane caster build ...
- Spell Hit Rate (this also affected by Armor rate ?)
Suggestion :
only limited by rank / type to give spell penalty ...
Linen/Robe/Clothes shouldn't give any penalty ...
while Leather, Metal equipment will give penalty ...

- Spell Critical Rate 0
Even Melee and Archery will have 3-4% at start (and that WITHOUT THEIR SKILL),
Suggestion :
shouldn't they at least give same percentage ?

- Spell Damage is pitiful compared Melee and Archery, 5 Int damage lose even with 0 Str ...
Suggestion :
Please balanced the damage ...
Wand in default should increase spell damage and accuracy (at the moment this still increase MELEE damage instead)

- Not enough variation in spell for more gameplay ...
(ex : Call Rain, Create Food, Gather Water, Create light, etc)
I know it doesn't effect game much since food water already plenty with farming, rain is plenty, and there's torch, but it just for fun ...

Arcane Failure
I don't know how and why, but this penalty for Arcane Art caster is very fatal and annoying ...
Suggestion :
Rebalance this matter please ...

Suggestion system :
Arcane Arts Skill will remove the penalty ...
(so the penalty still there if you are not focus the skill, build and equipment)

Each Level of Skill will grant :
- Regenerate mana +3%/turn outside combat, in combat become +1%/turn
(so eventually you still need to drink Mana Potion in fight)
- Spell Hit Rate by +3%
- Spell Crit +3%
- Reduce possibility of Arcane Failure
- Enhancement Damage spell (developer adjust this one instead of me)
^^ this should be somewhat applicable for Swordplay and Archery ^^

For penalty :
Weapon :
- Using Wand will increase Arcane Art Accuracy and damage
- Using Dagger will give neutral Arcane Art Accuracy and damage (No change)
- Using Sword or Bow will give penalty in Arcane Art Accuracy and damage
- Using 2H Sword, or Sword+Shield will give heavier penalty in Arcane Art accuracy and damage

Armor : (Arcane Art LEVEL PENALTY, which is fatal but still make more sense)
- Using Linen/Robe/Clothes won't give Arcane Art level penalty
- Leather/Heavy leather/Chain Mail type will give 1-2 Arcane Art Skill Penalty
- Heavy Metal armor type will give 2-3 Arcane Art Skill Penalty
- Equipping accessories won't affect any penalty (except their own personal effect)

Conclusion of Suggestion :
This means if the equipment leading too much into warrior type, the character will barely able to cast spell (and there are a lot penalty too), for medium equipment can cast some spell (With some penalty), while in light/"correct caster" equipment, they can cast ALL spell they already learned ...
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Arcane Art Balancing Suggestion - yariel - 03-13-2016 05:48 AM

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