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To scale or not to Scale
06-20-2013, 04:55 AM
Post: #3
RE: To scale or not to Scale
Right, just to make it clear I'll say that I am AGAINST scaling in the case of all normal encounters.

But in the case of rare mobs/bosses I'm willing to make an exception to be sure they feel really special! But even then, keep it within certain boundaries.

The idea is to make it "seamless", by keeping it within a certain range and only for certain mobs. The player probably wont notice it is there and yet get to enjoy the fight.

Heck, to make it a little more seamless..and (I guess) more complicated for devs/coders. You could make the scaling follow a slower curve than the player's leveling curve.

Whats the point of this? Simple, it goes with what I said...make it seamless. The fight should still be interesting, but the player as he levels up will start to feel that he's a little stronger than said boss as he levels up and he doesn't notice the boss "scaling" at all.

example:
Player X is level 15 ...Meets CromxCromx who is level 20.
Player x is level 20 ...CromxCromx is also level 20.
Player x is level 25 ...CromxCromx is level 24. (1 lvl difference at a certain threshold)
Player x is level 30 ...CromxCromx is level 28. (2 lvl differnece at another threshold)
Player x is level 35 ...CromxCromx is level 30 (Boss never goes above 30 in this scenario)
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Messages In This Thread
To scale or not to Scale - Galaad - 06-20-2013, 04:16 AM
RE: To scale or not to Scale - cromcrom - 06-20-2013, 04:37 AM
RE: To scale or not to Scale - Galaad - 06-20-2013 04:55 AM
RE: To scale or not to Scale - cromcrom - 06-20-2013, 05:25 AM
RE: To scale or not to Scale - daveyd - 06-22-2013, 02:04 AM

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