Wound system
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06-20-2013, 02:59 AM
(This post was last modified: 06-20-2013 03:00 AM by anarchy.)
Post: #6
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RE: Wound system
If the developers moving to make a more realictics world, i think its a good idea to think about a few for the next sentences.
We can divided the healing skills of the player into first aid and medic(or something like this). In the first aid you can stop the bleeding, but its not healing full of the character, if that damage its to big for example you get a critical and reduce your speed(or reduce anything), with the first aid you can't get back the reduced speed, because its a more serius wound than a scratch. The serious damage can be healing with a hired medic/doctor or if the player have got big medic skills (or maybe imagine with potion, herb and some sleep). |
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Messages In This Thread |
Wound system - cromcrom - 06-17-2013, 08:57 PM
RE: Wound system - Galaad - 06-18-2013, 01:01 PM
RE: Wound system - cromcrom - 06-18-2013, 02:48 PM
RE: Wound system - anarchy - 06-19-2013, 06:27 AM
RE: Wound system - cromcrom - 06-19-2013, 09:26 PM
RE: Wound system - anarchy - 06-20-2013 02:59 AM
RE: Wound system - Bearhug67 - 08-03-2013, 07:02 PM
RE: Wound system - Mark Rushow - 10-25-2013, 02:47 PM
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