Wound system
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06-19-2013, 09:26 PM
Post: #5
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RE: Wound system
Something simple:
1- Random localisation when you are hit; 2- according to wound severity and localisation, some temporary effects (reduced speed, reduced combat effectiveness, reduced perception, whatever) 3- Bleeding for some wounds 4- Infected wounds if not properly healed (failure to use bandages) 5- For some grievous wounds, permanently reduced effects, that can be removed through the proper use of legendary skill/magic/ingredients. All healing from bandages (easy to get/craft), coming in various quality, and surgeon skill and maybe tools too, or interacting with medics/hospitals. This would be already quite complex. |
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Messages In This Thread |
Wound system - cromcrom - 06-17-2013, 08:57 PM
RE: Wound system - Galaad - 06-18-2013, 01:01 PM
RE: Wound system - cromcrom - 06-18-2013, 02:48 PM
RE: Wound system - anarchy - 06-19-2013, 06:27 AM
RE: Wound system - cromcrom - 06-19-2013 09:26 PM
RE: Wound system - anarchy - 06-20-2013, 02:59 AM
RE: Wound system - Bearhug67 - 08-03-2013, 07:02 PM
RE: Wound system - Mark Rushow - 10-25-2013, 02:47 PM
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