Wound system
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06-18-2013, 02:48 PM
Post: #3
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RE: Wound system
You are definitely right, I assume we don't want to much realism. That's why I think realism has to feel "natural", and be as "automatic" as possible, and you should use most skills "automatically", like automatically use "herbalism" when you pick up some plant, for example, or "automatically" use surgery when you apply some bandages. All my mods had MANY skills added to them, and they worked that way, and my plyaers never complainend about to much realism. (they complained about bugs mostly, because after a while, the systems would become very complex, and I am a self taught scripter...)
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Messages In This Thread |
Wound system - cromcrom - 06-17-2013, 08:57 PM
RE: Wound system - Galaad - 06-18-2013, 01:01 PM
RE: Wound system - cromcrom - 06-18-2013 02:48 PM
RE: Wound system - anarchy - 06-19-2013, 06:27 AM
RE: Wound system - cromcrom - 06-19-2013, 09:26 PM
RE: Wound system - anarchy - 06-20-2013, 02:59 AM
RE: Wound system - Bearhug67 - 08-03-2013, 07:02 PM
RE: Wound system - Mark Rushow - 10-25-2013, 02:47 PM
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