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Skills, skills skills, more skills
06-12-2013, 03:15 PM (This post was last modified: 06-12-2013 03:30 PM by cromcrom.)
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Skills, skills skills, more skills
Hello there,

I love the video I saw about Balrum, reminds me of old schools rpgs, like divine divinity, beyond divinity, and the like of them, and its really good.

I see a lot of stuff to do, but will the results be tied to skills ? Like you say that if I learn how to skin, I will be able to get stuff from animals. But I wish there was ranks in skinning, from novice to legendary, and that the better I become (either through training, practising, learning from others and so on...), the more/better stuff I can get, like poor skin, great skin, little distasteful meat, plenty of good meat and so on... Same for crafting, being a master smith would help me make some excellent weapons and so on, herbalism would help identify plants, mining gather more minerals, and so on.

I tried (and hopefully succeded) to implement these features in all the mods I created for various games (NWN2 (frontieres), mount and Blade warband (the rigale mod) and Legend Of Grimrock (The lost continent mod))

Never enough various skills Smile

If anybody is interested, I can expend on the subject, describe various skills I am thinking of, and the quintessence of the systems I set up in my different mods.

However, your game looks really interesting, I will follow closely this project Smile
I wish the whole team the best of luck.
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Skills, skills skills, more skills - cromcrom - 06-12-2013 03:15 PM

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