Guilds
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07-04-2013, 05:17 AM
Post: #1
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Guilds
So we decided that we will have three main guilds in the game that the player can join. When the player joins a guild he/she cannot join the other two guilds. Each guild will send the player on different paths, but eventually will lead the player to a similar ending. There will be quite a lot of things that are exclusive to each of the guilds.
For example: -crafting recipes -lore (example: if you find an ancient staff, only the mages guild will be able to help you learn about it) -weapons -armor -teachers (and with teachers, skills/spells) -quests (obviously..) -seeds (for your farm) Joining a guild will not be so easy. You have to prove yourself before a guild accept you. When you get accepted you will be an initiate and if you help your guild you will receive a higher rank. What do you guys think about guilds? Any ideas or suggestions? |
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Messages In This Thread |
Guilds - Obsyd - 07-04-2013 05:17 AM
RE: Guilds - anarchy - 07-04-2013, 10:41 PM
RE: Guilds - Galaad - 07-06-2013, 12:09 AM
RE: Guilds - anarchy - 07-06-2013, 02:28 AM
RE: Guilds - cromcrom - 07-06-2013, 04:57 AM
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