Thief Gameplay (Arcanum style if applicable) - Printable Version +- BT Forums (http://balconyteam.com/forums) +-- Forum: Balrum (/forum-3.html) +--- Forum: Ideas / Suggestions (/forum-7.html) +--- Thread: Thief Gameplay (Arcanum style if applicable) (/thread-6540.html) |
Thief Gameplay (Arcanum style if applicable) - yariel - 03-08-2016 02:52 AM ... Arcanum style ... (use stealth function if applicable) so when NPC sleep, they will close the door and you need to picklock it to enter ... Each NPC have big chest which they will store their trading stuff and money ... in case you loot all, they said they broke and need to wait another Full Moon to replenish their lost (restart their equipment setting again) ... Setting in House is dangerous, because if they wake up, they might shoo you first, but if you still inside for too long, they will attack you ... (will be better if Balrum have soldier or guard around the area place) Turning off torch around the area will be better for you ... RE: Thief Gameplay (Arcanum style if applicable) - Potawan - 04-10-2016 11:00 PM +1 It would be great something like that because it's too easy steal things... and don't even penalized or at least a karma that takes you to the dark side, hehe. RE: Thief Gameplay (Arcanum style if applicable) - yariel - 04-11-2016 02:41 AM ... probably can't be done at current Balrum engine ... I hope it get implemented at Balrum II or something ... (don't ditch this Balrum I yet, since there are a lot of thing need to be adjusted and implemented) BTW, Arcanum is a great game ... and Sierra get active again ... (Hoping Arcanum remake or Arcanum II) Being full fledged thief in Arcanum can give you infinite item and money ... (quite broken, BUT it means you can't have MOST Tech, Recipe and Magic since Skill point is limited) and your character quite weak in fight too ... |