Crafting Different New Recipes Resulting in the Same Item Stats - Printable Version +- BT Forums (http://balconyteam.com/forums) +-- Forum: Balrum (/forum-3.html) +--- Forum: Ideas / Suggestions (/forum-7.html) +--- Thread: Crafting Different New Recipes Resulting in the Same Item Stats (/thread-4840.html) |
Crafting Different New Recipes Resulting in the Same Item Stats - InsatiableDev - 11-05-2014 12:24 PM I notice as I start using the crafting system; New Recipe specifically, I can craft the same end result with a combination of different items. I want to suggest if there is a place in the crafting engine to have a "This set of items or this set of items" workflow. For example (food items and resulting item are example only): I can create a new recipe using 1 apple and 1 corn to create a food item that when eaten gives you something like 15 health and 10 mana over 20 turns. I can also create a new recipe using 1 apple and 1 pear resulting in a food item that also when eaten gives you something like 15 health and 10 mana over 20 turns. If I take this approach in creating a new recipe for each example above, I will have too many recipes listed and will have to click on each one to see if I have the ingredients instead of a single click on a single recipe that provides the various combinations of ingredients to create the same food item. RE: Crafting Different New Recipes Resulting in the Same Item Stats - Bpfzxk_6 - 12-22-2016 03:22 PM Good to know about your different and new recipes. I have learnt a lot of recipes from Nom Photo App which has helped me a lot in preparing different kind of food. They have huge variety of recipes with detailed instructions. |