Re: Project Update 14 - Printable Version +- BT Forums (http://balconyteam.com/forums) +-- Forum: Balrum (/forum-3.html) +--- Forum: Balrum (/forum-4.html) +--- Thread: Re: Project Update 14 (/thread-248.html) |
Re: Project Update 14 - stevedev - 07-27-2013 05:37 AM Hey BT, First off, let me say I'm excited about what you guys are doing. I'm a huge fan of "oldschool" styled RPGs on the pc, and I signed up as a backer. I've enjoyed reading the updates, and like what I see on the artwork progress. Regarding your notes from today's updates.. the AI features being introduced related to sneaking / sound & light sensitivity, guard patrol radar.. etc.. will any of these features be configurable (either as a percentage or on/off) for tweaking the overall game experience? Or will these be set in stone after balancing/testing ? Like many, I have played games where the AI was too restrictive and ended up taking away from the joy of playing. My hope is that as your team introduces new AI / Restrictions / Sensitivity .. constantly keep in mind the balance between the challenge/enjoyment factor, and listen to the community who does your beta testing. I know you guys will, just wanted to send a friendly reminder I look forward to playing and keep up the good work! -Steve RE: Re: Project Update 14 - Jalister - 08-16-2013 10:36 AM Adjustments like that might be interesting to have in a config.ini file, or something like that. At the very least, hopefully the mod tools will allow for those variables to be adjusted. |