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Arcane Art Balancing Suggestion - yariel - 03-13-2016 05:48 AM

...
The more I see, the more I notice how nerved Arcane caster build ...
- Spell Hit Rate (this also affected by Armor rate ?)
Suggestion :
only limited by rank / type to give spell penalty ...
Linen/Robe/Clothes shouldn't give any penalty ...
while Leather, Metal equipment will give penalty ...

- Spell Critical Rate 0
Even Melee and Archery will have 3-4% at start (and that WITHOUT THEIR SKILL),
Suggestion :
shouldn't they at least give same percentage ?

- Spell Damage is pitiful compared Melee and Archery, 5 Int damage lose even with 0 Str ...
Suggestion :
Please balanced the damage ...
Wand in default should increase spell damage and accuracy (at the moment this still increase MELEE damage instead)

- Not enough variation in spell for more gameplay ...
(ex : Call Rain, Create Food, Gather Water, Create light, etc)
I know it doesn't effect game much since food water already plenty with farming, rain is plenty, and there's torch, but it just for fun ...

Arcane Failure
I don't know how and why, but this penalty for Arcane Art caster is very fatal and annoying ...
Suggestion :
Rebalance this matter please ...

Suggestion system :
Arcane Arts Skill will remove the penalty ...
(so the penalty still there if you are not focus the skill, build and equipment)

Each Level of Skill will grant :
- Regenerate mana +3%/turn outside combat, in combat become +1%/turn
(so eventually you still need to drink Mana Potion in fight)
- Spell Hit Rate by +3%
- Spell Crit +3%
- Reduce possibility of Arcane Failure
- Enhancement Damage spell (developer adjust this one instead of me)
^^ this should be somewhat applicable for Swordplay and Archery ^^

For penalty :
Weapon :
- Using Wand will increase Arcane Art Accuracy and damage
- Using Dagger will give neutral Arcane Art Accuracy and damage (No change)
- Using Sword or Bow will give penalty in Arcane Art Accuracy and damage
- Using 2H Sword, or Sword+Shield will give heavier penalty in Arcane Art accuracy and damage

Armor : (Arcane Art LEVEL PENALTY, which is fatal but still make more sense)
- Using Linen/Robe/Clothes won't give Arcane Art level penalty
- Leather/Heavy leather/Chain Mail type will give 1-2 Arcane Art Skill Penalty
- Heavy Metal armor type will give 2-3 Arcane Art Skill Penalty
- Equipping accessories won't affect any penalty (except their own personal effect)

Conclusion of Suggestion :
This means if the equipment leading too much into warrior type, the character will barely able to cast spell (and there are a lot penalty too), for medium equipment can cast some spell (With some penalty), while in light/"correct caster" equipment, they can cast ALL spell they already learned ...


RE: Arcane Art Balancing Suggestion - impus0044 - 03-22-2016 12:59 PM

+1 to yariel, this would be good.
In addition to posted:
There is option while spek with magical teacher - spend LP to increase base mana. Spending 2LP will raise mana maxium 20 points this is sooo rich! I'd never used this option. I suggest add kind a new stat "mana affinity" which increase mana reserves by 10(15,20...)% of total value (not a base!) per level.


RE: Arcane Art Balancing Suggestion - yariel - 03-28-2016 01:49 AM

(03-22-2016 12:59 PM)impus0044 Wrote:  +1 to yariel, this would be good.
In addition to posted:
There is option while spek with magical teacher - spend LP to increase base mana. Spending 2LP will raise mana maxium 20 points this is sooo rich! I'd never used this option. I suggest add kind a new stat "mana affinity" which increase mana reserves by 10(15,20...)% of total value (not a base!) per level.
...
just let it base Arcane Art level, the higher the level, the bigger percentage increase of Mana ...
Ex :
Arcane Art Lv.3 might DOUBLE current mana, and mana increase ...
Formula (Train increase mana / Statue Blessing mana = 20Mp = A)
(Level Up mana = B)
Arcane Art Lv.1 (Current Mana = Starting Mana + A*1.3 + B*1.3)
Arcane Art Lv.2 (Current Mana = Starting Mana + A*1.7 + B*1.7)
Arcane Art Lv.3 (Current Mana = Starting Mana + A*2 + B*2)

so it's okay even if you don't take Arcane Art early in game ...

this might as well being applied in Swordplay skill (for HP) ...
(the amount of HP in this game is suitable for Arcane Art type, but definitely NOT enough for Swordplay / Fighter / Tank type)


RE: Arcane Art Balancing Suggestion - laminamisti - 05-11-2016 05:24 PM

The more I see, the more I notice how nerved Arcane caster build ... - Spell Hit Rate (this also affected by Armor rate ?) Suggestion : only limited .

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RE: Arcane Art Balancing Suggestion - lebykisty - 05-20-2016 02:56 AM

The more I see, the more I notice how nerved Arcane caster build ... - Spell Hit Rate (this also affected by Armor rate ?) Suggestion : only limited .

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