11-09-2014, 01:39 AM
Ok, I played a bit with the latest demo (thank you very much for the open beta to all backers) and here are my suggestions :
- pathfinding could be better
- why can't we cross an empty harvest tile ?
- a double click should lead you where you clicked
- a run option could be helpful
- like I saw in another thread, a window log should be very useful
- the floating text is not very visible, you should increase the size and better detach events
- put a visual indicator when you gain a level
- put a visual indicator when you are poisoned (there is one for stunned or other states ?)
- maybe decrease the frequency of the bugs in your backpack
- I would love a beautiful paper doll graphic !
Otherwise, the game is really promising and I'm a happy backer
- pathfinding could be better
- why can't we cross an empty harvest tile ?
- a double click should lead you where you clicked
- a run option could be helpful
- like I saw in another thread, a window log should be very useful
- the floating text is not very visible, you should increase the size and better detach events
- put a visual indicator when you gain a level
- put a visual indicator when you are poisoned (there is one for stunned or other states ?)
- maybe decrease the frequency of the bugs in your backpack
- I would love a beautiful paper doll graphic !
Otherwise, the game is really promising and I'm a happy backer