06-19-2013, 08:55 PM
Hello again.
Hopefully, I am not spamming you with my very personal ideas, and disturbing you two from developping the game.
However, some other feature I always tried to implement in the mods I created are various skill use results. And It always went that way:
Critical success; success, failure, critical failure.
Example, the character comes mining a vein of whatever:
have to equip proper tools (various quality);
whatever the result, the mineral vein disappears.
Critical success: gain a bunch of ores (3-5) from the mineral vein, no lessons learned.
Success: gain a few ores (1-2), light potential for improving the skill.
Failure: No ores, good learning potential.
Critical failure: destroy the tools, maybe hurt himself, big potential for learning.
And just to say, in my mod for NWN2, I had a slight chance that mining or cutting things would spawn a spirit, as a random "adventure" result. You know, I LOVE randomness and adventures ^^.
Hopefully, I am not spamming you with my very personal ideas, and disturbing you two from developping the game.
However, some other feature I always tried to implement in the mods I created are various skill use results. And It always went that way:
Critical success; success, failure, critical failure.
Example, the character comes mining a vein of whatever:
have to equip proper tools (various quality);
whatever the result, the mineral vein disappears.
Critical success: gain a bunch of ores (3-5) from the mineral vein, no lessons learned.
Success: gain a few ores (1-2), light potential for improving the skill.
Failure: No ores, good learning potential.
Critical failure: destroy the tools, maybe hurt himself, big potential for learning.
And just to say, in my mod for NWN2, I had a slight chance that mining or cutting things would spawn a spirit, as a random "adventure" result. You know, I LOVE randomness and adventures ^^.